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Watch the Full Season for Free, NYC Premiere

Haphead’s taking New York City next week! It’s screening at Games for Change, the games conference that’s a part of the Tribeca Film Festival. (Drop a line if you’ll be in town, maybe we can meet up!)

To celebrate, for a limited time we’re making the feature version of our cyberpunk series available here!

Enjoy the full 75 minute season one, without credits and title interruptions. We find that people who watch the first season, with all its surprising twists and turns, are hooked — and excited about the possibility of a season 2. Check out the trailer if you haven’t already. It’s the Veronica-Mars-Meets-the-Matrix mashup you never knew you needed!

Dig it? Share it! Heck, people just might be appreciative you’ve sent some free sci-fi their way.

Wanna see a season 2? Lots of ways to help make it happen, including supporting our Patreon.

Haphead Watchalong – 50% off purchase price until Sunday

Were you bummed you couldn’t make the Haphead premiere in Toronto? Have you been meaning to watch Haphead but haven’t gotten around to it? Well, do we have an online futuristic option for YOU!

We’ll be coordinating a watchalong — an online collective viewing of the full 72 minutes of season one. Binge on all 8 episodes currently in existence back to back! We’re encouraging people to livetweet with the #haphead hashtag during the screening — you’re not in the theatre, keep your phones ON. After the screening you can tweet #haphead questions  — our director, star and writer will be online as well as other cast and crew.

Here’s how we’ll do it!

  • On Sunday, Feb. 15 at 4pm EST, go to to rent or buy it — or have it downloaded in advance and be ready to hit play. If you think you’ll be livetweeting, you might want to give your followers a heads-up that they might want to mute you for the next two hours.
  • Watch @haphead for the official “Hit Play!” tweet around 4:10pm.
  • Watch and livetweet as much as you can with the #haphead hashtag! The 3 highest quality (not quantity) tweeters will get prizes!
  • Around 5:20pm EST the q&a will begin & probably go for 20-30 minutes. Tweet your questions with the #haphead hashtag as that’s what we’ll be watching, and then we’ll tweet back.

If I’m not on Twitter, can I participate?
Absolutely! We respect your non-compliance. Just go to if you’d like to watch the tweets. You can also email us questions at the q&a at

50% off until Sunday

In support of our watch along, we’re offering Haphead at $4.99 instead of the regular $9.99 from now until Sunday. Use code “WATCHALONG” and purchase it at

I’ve already watched it all!

Awesome! You could watch ‘n’ tweet it anyway just because it’s fun — but no spoilers pls! — or you might want to jump in for the q&a at the end, or email with questions beforehand since you’ve seen it.

Watchalong advice and tips provided by Carol from and #driveinmob !

Haphead’s Premiere on Thursday Jan. 22!


We’re putting the finishing touches on the first season of Haphead, our 8 episode webseries, and we’re going to watch all 70 minutes at the Royal Theatre a week today. It’s the whole deal — q&a with cast/crew, afterparty for everyone, and the theatre is a beautiful venue — they’re even licensed for the occasion.

Thurs. Jan. 22, 7pm
The Royal Theatre (608 College Street, Toronto)

And for those not in Toronto — episodes 1&2 hit the internet immediately after the screening! Subscribe!

Haphead is the story of a girl who’s literally empowered by videogames.

Ten years from now, a new haptic peripheral makes videogames so immersive that people learn skills just by playing. Maxine makes less than minimum wage at the factory where they make them, so she decides to become an unofficial beta tester by stealing one for herself. At home, her favorite rabbit-ninja game gets a whole lot more punishing, with the haptic feedback loop beating lethal skills into her muscle memory. Which is good: she needs to level up quick once her employer discovers her on-the-job theft.

Luckily, she’s not alone. There are other hapheads out there, with a variety of game-trained abilities. But while some of them are kindreds, one of them brings death….

Haphead is presented in association with io9, and is funded by the Independent Production Fund.


The Kickstarter campaign to finish HAPHEAD, our neo-noir webseries set in 2025 Toronto, started last week. This week we have a new reward!

Post-Apocalyptic Pin-Ups

We’ve been making sci-fi movies for the past seven years here in Toronto, and consequently visualizing the future here a lot. So we’ve put them together in a 2015 calendar called FALLEN TORONTO as a new reward. If you live here you can shiver in nameless dread all the year round, and if you live elsewhere you can revel in schadenfreude at the fall of our socialist den of iniquity.

Some months feature the work of HAPHEAD’s brilliant 3D artist, Mathew Borrett, like this one that reminds us that winter is coming… the beautiful and terrible winter…

Concept illustrations for GHOSTS WITH SHIT JOBS by the marvellous Sanford Kong show us that art, even institutional art, is a fragile thing & needs support (hint hint)…

And Terry Lau‘s graphic design warns us of the peculiar dangers after the 2026 mutant spider infestation.

A Glitch in the Mayoral Matrix

In the calendar, beyond the usual holidays and such we’ve added events of note such as the CN TOWER COLLAPSE (2032) and DEAMALGAMATION DAY (2019).

We’re having a bit of trouble with October 27th, however.

It keeps randomly fluctuating between FORD NATION ALLEGIANCE BBQ and ELECTION DAY. I guess until us Torontonians decide our future this Monday, these timelines will be unstable.

As an asian female, candidate Olivia Chow would obviously be playing the part of our mayor in a sci-fi story.

Vote Utopian! Vote Chow!

Yes, Yes, But How Do I Get the Calendar?

Easy! Go here, and check out the rewards.

Ghosts With Shit Jobs: The Final Numbers

This is cross-post by Haphead creator Jim Munroe. It also appears on


We started making Ghosts With Shit Jobs in 2009, released it in 2012 and screened it in 25 cities thanks to a Kickstarter campaign through 2012-13. We’ve learned a ton and recently applied what we know now to a proof-of-concept trailer for a new project — it’s called Haphead, and features the infinitely stretching electronics factory pictured above. And bunny-ninja fights.

But before we move on we thought we’d talk frankly about the numbers behind our lo-fi sci-fi feature.

We attracted attention to the project by being up front about our original $4000 production costs, and now we want to do a final accounting in the hope that it’s useful and/or interesting to other indie filmmakers. There’s a certain amount of pressure to not talk about this stuff when it’s not super-impressive — that somehow it hurts our credibility — but we think it’s useful to show people what very minor success looks like.

Ghosts With Shit Jobs cost $20,180.97 to create and promote and earned a gross of $39,317.18.


To date we have made a small profit of $19,136.21.


Happily we had a contractual agreement in place (read about our egalitarian model here) so it’s been a fairly straightforward disbursal. 54 people contributed a total of 7309 hours to the project, and the amount of hours they worked decides what percentage of the profit they receive — regardless of the role they played. We have issued cheques between $24 and $3,873.



Since $2.62/hr is a terrible wage, even compared to the characters in our movie, we prefer to think of it in a different way. We estimate that 6857 people saw the feature film for a total 10,286 hours of viewing time.


If you count the time people viewed the trailer (150K+ views) and the webisodes, that adds an additional 7130 hours. By this metric for every hour we laboured we created 2.4 hours of entertainment!


Some notes

  • Volunteer power allows passion projects like this to exist. Paying everyone on a similar  project in the future at $15/hr would cost $109,635 — and it’d be below scale.
  • We needed a lot of hours in post, mostly because we did way more effects shots than we should have and did an inconsistent job of location sound capture. We needed 20 ADR sessions (where the actors come in and lip sync to picture) to improve the audio as a result. Both of these things needed us to find technically experienced and like-minded individuals who were willing to donate their lucrative skills — quite difficult.
  • Time logging works well with certain types of personalities, but you need a variety of personalities to make a movie. We ended up estimating a lot of the production time amounts based on an (Hours on Set) X (Prep Time) equation. Also, we had pros and amateurs helping out with VFX, and 1 hour from an expert took someone learning 5 hours of work. As a result we needed to manually adjust for experience in some cases so that people didn’t get less of a profit percentage because they were a more efficient worker.
  • It’s harder to track hours watched when people aren’t in a theatre. There’s a chance people will buy a DVD or rent it on iTunes and only watch half, or not at all. But there’s also a chance they’ll watch it with a friend or two. So we’ve figured it’d even out, more or less.
  • A small amount of audience members — the Kickstarter backers — accounted for a very large portion of the profits.
  • The flights cost a lot of money, and it’s hard to gauge if our attendance put a lot more bums in seats. Or, for that matter, if it was a big factor in why people backed the Kickstarter campaign.

Ghosts With Shit Jobs is available on iTunes and DVD.