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Teaser pleaser in a Kickstarter vid!

Exciting news! We’ve just released a new Haphead teaser trailer! It’s intriguing, suspenseful and looks amazing. Take a peek below!

Boot tread with "Haphead" embedded into it.

Check out the trailer. Or risk a stomping.

(Kick) start me up!

This new trailer is part of an overall fundraising effort. So if you like the trailer, then help make sure the whole series looks just as amazing.  Check out our campaign, peruse the rewards and make a donation. Whether it’s $5 or $500 – every dollar makes a difference. Plus, you’ll be helping to create an original webseries that’s worth watching.

Share the campaign and create some good karma

Tell your quirky auntie, your best friend and your brother-in-law with that weird mole. Share it with your faithful followers, Facebook friends and Google+ googlers. You’ll put lots of good karma in the bank. Which hopefully, one day may be used as legal tender.

 

Photoshoot fun. Photoshop magic

Every movie has a main visual and the “Elysia Stomp” is ours. We’re going to use it on everything: Handouts, posters and the cover of the Haphead novella – and of course our Kickstarter campaign! A big thanks to Elysia our stomping superstar, Derek our photographer, Terry our Creative Director, Teresa our Make-Up Artist and Mathew our Visual Effects Artist who created the authentic-looking Haphead shoe tread.

Elysia balances with help of crew

Behind the boot action

 

Check back soon for more Haphead news!




Picture Wrap!

The weekend wrap up

Last weekend was insanely busy. The schedule was packed. We shoot everything from factory workers and fight scenes, to night walks and train commuters.

Waiting for the train

Waiting for the train

 

Guard stares at punk father

Punk dad gets the death glare.

 

Woman and man sitting on train

On the way to dystopian factory exploitation

 

Reece

Hey…How you doin’?

 

Joanne and Kwame standing

Staring down the mall cop

 

Adrian watches factory workers

Keeping a watchful eye on those hotheaded hapheads.


Elysia stares

Time to get serious.


Devon and Elysia - Post fight posing

 

Bonus content

While the story footage was being shot, Ian and Mike were capturing great behind-the-scenes footage. They’ll shape it into into a documentary, mockumentary mash-up of totally captivating must-watch, supplementary content!

Tate sitting at a table on the train

Tate tells all. Well, some.

 

Elysia dishes about the production

Elysia dishes about being a hophead

 

Tony holds the camera

Getting some behind-the-camera action

 

Shout out to everyone who helped

A big, huge, massive enormous thanks to everyone who helped on this production. Actors, Make Up Artists, Production Assistants, Grips, Director of Photography, Sound Recordists, Wardrobe, Prop makers and donators, Art Director, Still Photographer, Writer, Medic, Fight Choreographer, Performers and Background Actors, Director and Producers.

Plus, special thanks to Peter at The Printing Ink Factory, Dan at The Monkey Vault, and all the generous people who allowed us to shoot in their homes.

Post-production story construction

Now we’re shifting into post. Editing, sound design, music, special effects and colour correction. There’s tons to be done before we’re ready to release it in January 2015!




We’re halfway there!

This production is rocking and rolling. This past week we shot everything from outcast tattoos, punching Dad in the face, clandestine druggings and getaway shaggin’ wagons. The future’s a damn good place to be illicit and complicit.

Life In The Haphead Lair

Our most ambitious shoot was at The Monkey Vault.  The owner Dan, along with one of our producers Anthony, lined up a kaleidoscope of talented performers with a variety of physical skills. Parkour. Break dancing. Capoeira. Acrobatics. Skateboarding. We even had an authentic blacksmith on board!

Add in some punk glam costumes, inventive light set-ups, hazy smoke machine and the marvellous effort of all cast and crew and you get a Haphead lair that really came to life.

Performer does a flipping

Just casually flipping out.

Elysia prepares to punch

It’s like Friday Night Fight Club

Tony looks through camera viewfinder

Director of Photography, Tony shoots a smoke-filled room.

 

Woman hang on bars

Just hanging around

Blacksmith creates weapons

Pretty much the coolest blacksmith ever.

Elysia brandishes her new weapon

Elysia brandishes her new weapon

Guy wearing oversized bunny head.

You know Turner, the Ninja Rabbit in Overgrowth? I’m his brother, Doug.

Group photos of performers, cast and crew

Performers, cast, crew at The Monkey Vault

 

Your 7-day shooting forecast: Sunny with a chance of trains.

This week we’ll be in Toronto, Vaughan and Uxbridge where our fearless heroine Maxine will be fighting, stealing and riding the rails to economic exploitation. Now that sounds like a party!




It’s Action Time!

We’re less than two days away from going into production. The plan is to shoot for 10 days over the course of two weeks. Which means the whole cast and crew will get at least a couple of days off each week.

Lights. Camera. Action!

It all starts bright and early (but not crazy early!) on Monday, August 18. It’s a nice indoor one –which is a great way to ease into the production madness.  Actors, Mandy and Jeff, will channel their ruthless, inner insurance agents as the characters Katherine and Dan. Elysia and David will strut their stuff as the close knit Maxine and Dad.

Fight Club

This week, rehearsals took centre stage. Lines were learned. Emotions were emoted. And Elysia “Fists of Fury” White honed her ass-kicking moves the old-timey way.

Elysia can teach Beyonce a thing or two about being fierce!

Elysia can teach Beyonce a thing or two about being fierce!

 

At Pervasive Insurance, logos watch you!

In addition to creating the wardrobe and planning the set deck, Art Director Marc Ngui, also been tweaking the Pervasive Insurance logo. Now with the addition of the camera, this whole logo is officially 42.5% creepier.  

Screen Shot 2014-08-16 at 3.15.18 PM

We’re super excited about our first day. Can’t wait to get rolling!




Want to be on camera? Now’s your chance!

We’re looking for some volunteer background actors. Don’t worry, you don’t need any acting experience. Just show up and be your awesome self. You’ll get to be part of the Haphead web series, experience all the on-set action and we’ll be super excited to have you on board. Plus, we’ll provide a yummy meal. Here are the details:

What we’re looking for

Group of culturally diverse people aged 6 - 80

Haphead-ites meet United Colours of Benetton.

  • All ages from 0 – 99. Seriously toddlers, kids, teens, adults – absolutely everyone is welcome.
  • All ethnicities. Let’s make the sci-fi future is culturally diverse!

Dates and times

  • Friday, August 22, 2014
  • This shoot is perfect for night owls, insomniacs and rebellious curfew-breakers.
  • Saturday, August 30, 2014 
  • Sunday, August 31, 2014
  • Monday, September 1, 2014
  • These are daytime shoots. Ideal for sunshine lovers and daylight doters.

Interested? Want to find out more? Email Anthony today at anthony@lofiscifi.com




Haphead’s happening

It’s been awhile since we’ve posted and we humbly apologize for this belated blog. But there’s a really great reason for our tardiness.

Our project was selected for funding!

As soon as we heard that the Independent Production Fund had chosen to fund Haphead, we leaped into pre-production mode in a big time way. Good thing too, because there’s a ton to do. Revising the script. Reworking budgets. Finalizing casting. Finding locations. Take a look at a few pre-pro highlights.

Table read

8 -10 people read from scripts while sitting around a coffee table

Table read with the main cast

 

Location possibilities

Inside of an abandoned, dilapidated commuter train

Transportation sucks in the future

 

30 tightly packed streetlights

Cool, streetlight chaos at Westin Road and Dennis Ave, in Toronto

 

Props

Silver connector with three cables attached

Maxine jacks in with this original haptic cable created by Marc Ngui

 

 Set deck

Poster with picture of a chicken. Text:  "R.I.P.- 2017. Eggistential"

In the future, eggs are a thing of the past.

 

Superstar shout-outs

We’re incredibly excited to be able to make Haphead happen. And we’re grateful to everyone who helped. Thanks to:

  • Our talented cast and crew, who made our trailer so captivating and cohesive.
  • The people who offered advice and ideas for our IPF application package.
  • And everyone who took the time to watch the trailer!

We <heart> all of you.

 

 

 




Haphead Short Listed for IPF Funding

Independent Production Fund

Independent Production Fund

Great news! Haphead has been short listed for IPF funding!

Thanks to everyone involved and all the encouragement. We’re one step closer to making a web series!




From Punching In to Rabbit Punching!

“Hey, I heard you do martial arts. Would you be interested in doing some fight choreography?”

This phrase began my involvement as a fight choreographer in Haphead. Director Tate Young and I met during post-production on the feature Ghosts With Shit Jobs, and now we were having some pints and discussing a new web-series that he was involved in, written by Ghosts writer Jim Munroe. Now, I’m a composer by trade (and that is why Tate originally called me), but here was an opportunity to also develop and choreograph a fight sequence. As a longtime fan of martial arts and fighting in the movies with a 3rd degree in Shotokan Karate, I couldn’t pass it up.

Rabbit punches – Overgrowth, and early design considerations

Rabbits Fighting in the Overgrowth videogame
Rabbits Fighting in the videogame Overgrowth

As Tate and I began to discuss the parameters of the fight, it became clear that this was going to have some unique twists. The concept of the series is that in a not-too-distant future, people called “Hapheads” learn deadly fighting skills by playing video games. We used footage from the game Overgrowth, which features bi-pedal jackrabbits kicking the crap out of each other. Fun! Tate and crew wanted the fight to reflect the game, so my first order of business was to answer the question: “what style do oversized ninja bunnies fight in?”

With their wrapped hands in “high guard” position and use of kicks and knees, the answer was a kick-boxing and Muay Thai mix. For our heroine to realistically beat her foe, she needed to utilize a practical, direct and brutal style that focused on a good defence and getting the job done.

Characterization and style

Crouching Dragon, Hidden Tiger

Crouching Dragon, Hidden Tiger

It’s amazing how much you can tell about a person by how they punch you in the face. This fight would be between Maxine, the protagonist of Haphead, and her evil factory supervisor (who I would portray). For Maxine, I wanted to create a sense of her street-smarts and determination. She stays protected and doesn’t take big chances. She picks the moves with the best percentage, and looks for weaknesses in her stronger opponent. For the supervisor, I imagined a very self-controlled, disciplined and rigid attitude. He would be imposing and powerful, but if you found the chinks in his armour, you could topple this giant. Knowing this, I decided the fight would be tight, dirty, and brutal – not your showy Kung-Fu style (think Crouching Tiger, Hidden Dragon) but more like something out of the Bourne Identity.

Bourne Identity

Bourne Identity

Elements of the fight

I reminded myself that a movie fight was not like real combat. Much of my Karate training is focused on trying not to telegraph movements, but a filmed fight needs the actors to really show the moves. One, so the audience can see, and two, for the safety of your colleagues – they have to be able to see and react to what’s coming. I’m used to taking a shot now and then, but this was not something I could ask of my partner. Safety and proper stage combat technique was the first priority and part of the design. Strikes would not only be pulled, but fall far short of their target (by up to a foot), and rely instead on camera angles, the actor’s reactions, and sound effects for realism. The ‘victim’ (or receiver of the technique) would always be in control, especially for anything involving a choke or a throw.

We were designing a fight for a no-budget trailer with limited rehearsal time, so I built my concept knowing the fight would need to be achievable (easily memorized, within the actors abilities).

Budget limitations place no boundaries on imagination, and so special attention was paid to bringing out the details that would make the fight look unique, such as stance, hand position, and more realistic, less flashy combinations.

From Zero to Badass in 90 minutes – The Rehearsal

With the fight sequence planned out, Elysia, our lead, Anthony, the producer, Tate and I met at a dance studio to rehearse the choreography and work out potential shots and camera movement. Elysia, who had no real martial arts experience, threw herself into the work and was a quick study. I gave her a crash course in martial movement, and then we started running the sequence. She had an impressive muscle memory and a great work ethic, and after an intense 90 minute session, she looked like she knew what she was doing.

Bring the Pain – The Shoot

We shot indoors on a frigid February evening after an already long shoot day. The actual choreography took just over a minute to run through, but of course to get all the angles and takes, we shot for around 3 hours. It was exhausting work, and as we got tired, keeping the energy up was a challenge, as was making sure we stayed safe. At one point, I missed distance on one counter-attack and popped Elysia on the nose, but she took it like soldier and later returned the favor by accidentally kneeing me in face.

Adrian right after getting accidentally smoked by Elysia

Elysia returned the favour and accidentally smoked Adrian

We pushed both pace and distance and there were some bumps and bruises, but I think it helped make the fight look more convincing.

The most dangerous stunt I performed myself – which was a fall after being kicked. I’m used to doing proper break-falls, but I had the extra challenges of falling convincingly, with characterization, onto a poured concrete floor without any armour or padding. Padding up the actors is something I will definitely add to my future choreography, which will present an interesting challenge for wardrobe!

The Full Choreography

What you see in the trailer are highlights carefully chosen for impact. Here, you can watch the full choreography in sequence, and get a sense of the flow I was trying to convey. I wanted the fight to have its own internal story arc, which is not apparent in the trailer.

This edit demonstrates how the lack of sound design affects the believability of the scene. I take my hat off to Fanny Riguidel who did a wonderful job creating the sonic elements of the final fight: all of the clothing movement, the air swooshes, incredible body impacts, and joint and bone damage.

Make-up was another feature that really sold the fight, and Trina Brink did a great (and cringe-worthy) job creating our wounds. Showing damage over time presents a challenge in relation to continuity – you have to keep careful track of your shots and sequences. If you get blood on a shirt, for example, you must be sure you have coverage on the non-bloody shirt scenes, or have a fresh shirt on hand. Even a simple thing like my fall was a challenge – the factory floor was dusty, and it was quite a process to make sure I looked clean for the next take.

The final fight sequence:

Wrapping up

Fight scenes take a lot of time and planning to pull off, but they are rewarding when they come off. For me, it was incredibly fun and I felt like a 7 year old kid through this process, but it was also a crash course with lots of valuable lessons learned. What we achieved was due to having a great crew, and I tip my hat to Elysia for putting her trust in me and working her butt off, and everyone that made this come to life with make-up, sound, cinematography, editing, and sound design. I guess the music ain’t bad either. I’m definitely looking forward to continuing the journey with Haphead, both as a choreographer and composer.




Ghosts With Shit Jobs: The Final Numbers

This is cross-post by Haphead creator Jim Munroe. It also appears on noediakings.org.

Factory_Interior-Press-Kit.resized

We started making Ghosts With Shit Jobs in 2009, released it in 2012 and screened it in 25 cities thanks to a Kickstarter campaign through 2012-13. We’ve learned a ton and recently applied what we know now to a proof-of-concept trailer for a new project — it’s called Haphead, and features the infinitely stretching electronics factory pictured above. And bunny-ninja fights.

But before we move on we thought we’d talk frankly about the numbers behind our lo-fi sci-fi feature.

We attracted attention to the project by being up front about our original $4000 production costs, and now we want to do a final accounting in the hope that it’s useful and/or interesting to other indie filmmakers. There’s a certain amount of pressure to not talk about this stuff when it’s not super-impressive — that somehow it hurts our credibility — but we think it’s useful to show people what very minor success looks like.

Ghosts With Shit Jobs cost $20,180.97 to create and promote and earned a gross of $39,317.18.

moneyspentbyphase

specificpromophasecosts
To date we have made a small profit of $19,136.21.

profitfromdifferentchannels

Happily we had a contractual agreement in place (read about our egalitarian model here) so it’s been a fairly straightforward disbursal. 54 people contributed a total of 7309 hours to the project, and the amount of hours they worked decides what percentage of the profit they receive — regardless of the role they played. We have issued cheques between $24 and $3,873.

chart_1

hourdivisionbyrole

Since $2.62/hr is a terrible wage, even compared to the characters in our movie, we prefer to think of it in a different way. We estimate that 6857 people saw the feature film for a total 10,286 hours of viewing time.

audiencenumbers

If you count the time people viewed the trailer (150K+ views) and the webisodes, that adds an additional 7130 hours. By this metric for every hour we laboured we created 2.4 hours of entertainment!

labourtoenjoymentcomparison

Some notes

  • Volunteer power allows passion projects like this to exist. Paying everyone on a similar  project in the future at $15/hr would cost $109,635 — and it’d be below scale.
  • We needed a lot of hours in post, mostly because we did way more effects shots than we should have and did an inconsistent job of location sound capture. We needed 20 ADR sessions (where the actors come in and lip sync to picture) to improve the audio as a result. Both of these things needed us to find technically experienced and like-minded individuals who were willing to donate their lucrative skills — quite difficult.
  • Time logging works well with certain types of personalities, but you need a variety of personalities to make a movie. We ended up estimating a lot of the production time amounts based on an (Hours on Set) X (Prep Time) equation. Also, we had pros and amateurs helping out with VFX, and 1 hour from an expert took someone learning 5 hours of work. As a result we needed to manually adjust for experience in some cases so that people didn’t get less of a profit percentage because they were a more efficient worker.
  • It’s harder to track hours watched when people aren’t in a theatre. There’s a chance people will buy a DVD or rent it on iTunes and only watch half, or not at all. But there’s also a chance they’ll watch it with a friend or two. So we’ve figured it’d even out, more or less.
  • A small amount of audience members — the Kickstarter backers — accounted for a very large portion of the profits.
  • The flights cost a lot of money, and it’s hard to gauge if our attendance put a lot more bums in seats. Or, for that matter, if it was a big factor in why people backed the Kickstarter campaign.

Ghosts With Shit Jobs is available on iTunes and DVD.




Trajectory to Haphead

It’s interesting to look back and see how our team has coalesced over time and see that the quality of our productions continually improve.

In the early days, Jim, myself and a few friends would walk around with a camcorder and look for inspirational settings, hit record, and do on-the-spot skits. It was a lot of fun and not serious at all. We made dozens of tiny videos, with a few of them offering laughs. One day I hope to dig them up, put them online and embarrass all involved.

Then Jim made My Trip to Liberty City, a foray into machinima, in which he visits the world of Grand Theft Auto. It was clever and different enough to be written about in the New York Times.

We wanted to make a movie, but knew it was too much work for one person to do unpaid. Jim hit upon the idea to break it down into chapters, having different artists each direct and edit their own segment. At this point we knew enough to bring a mic, even if we didn’t know how to use it. The result was Infest Wisely.

With Jim writing, Anthony producing, and myself acting in Infest Wisely, the beginnings of the Haphead team were forming.

Once the multi-director structure had proved itself, we set out to make something with higher production values. Ghosts With Shit Jobs was born, a sci-fi mockumentary in which western economies have collapsed and China is the new first world. Ghosts was filled with many highs and a few hard lessons.

For the past year we’d been throwing around the idea of making something new and again upping our game. In early December, 2013, Jim emailed Anthony, Tate and myself  a link to the Independent Production Fund (IPF) web series application. The IPF invest in several productions a year. “You Guys Should Totally Do It” Jim said. He was super busy with The Hand Eye Society and preparing for his role as the AGO’s Artist In Residence, but he offered to write the script and provide guidance. So with Anthony and myself producing and Tate directing and editing, Haphead started to roll.

By this time we’d made many connections, established good relationships, and shown that we get things done and we get them out there. We put together a great team. Many people were from Ghosts, and we had a few newer faces including Tony, our DP and Elysia, our lead. Everything fell into place almost perfectly for our Haphead trailer.

We’ve received amazing feedback for our trailer and I’m looking forward to what we create next.